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  • Final Fantasy 16 Patch Addresses Motion Blur Complaints
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Final Fantasy 16 Patch Addresses Motion Blur Complaints

Final Fantasy 16 Patch Addresses Motion Blur Complaints
July 6, 2023 2 min read
Final Fantasy 16 Patch Addresses Motion Blur Complaints

Square Enix has listened to player complaints and included an option to turn off motion blur in Final Fantasy 16’s first post-launch patch.

Outlined on the Square Enix website, update 1.03 adds a Motion Blur Strength slider in the main menu, allowing players to increase or decrease the intensity of motion blur or turn it off altogether.

This comes after several players found the visual effect — used for myriad reasons like giving a sense of speed, covering up a low framerate, or making in-game action seem smoother — to be nauseating.

“Motion Blur Strength allows the player to adjust the strength of the motion blur effect when the character or camera is in motion,” the patch notes read. “The default setting is the maximum of five. This can be lowered to reduce the strength of the motion blur effect, or set to zero to turn it off completely.”

A handful of other changes are coming in the patch, which is already available on PlayStation 5, including an increased range of camera sensitivity options, new controller layouts, and some bug fixes.

Final Fantasy 16 launched June 22 to generally positive fan reception, with players obsessing over Cid’s voice actor and a new feature called Active Time Lore. Final Fantasy 16 also shows a lot of love for the franchise’s past, with its intro being directly inspired by the original 1987 game and a reference to a beloved character.

In our 9/10 review, IGN said: “Featuring fast, reflex driven, action heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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