Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2023
  • May
  • Why Final Fantasy 16 Spans Multiple Decades Of Clive’s Life
  • News

Why Final Fantasy 16 Spans Multiple Decades Of Clive’s Life

Square Enix and Final Fantasy XVI developer Creative Business Unit III have been open about the game spanning decades of protagonist Clive Rosfield’s life for years. It’s an interesting aspect of this story because it speaks to how broad its horizons might be. What starts as a revenge story will grow into one of war, its effects on people, and ultimately, Valisthea’s place in a fight between Eikons, Dominants, and more over crystals.  It also means we’ll be seeing a lot of Clive’s life. During my cover story trip, I played a few of FFXVI’s opening hours, much of which took place in the past, when Clive is just 15 and his younger brother Joshua even younger. I learned a lot about their relationship with each other as well as with their parents, and more I won’t spoil here. But I also flashed forward to a 28-year-old Clive to catch up with him years after a deeply traumatic childhood event, and CBUIII and Square Enix say we’ll go even further into Clive’s life, into his 30s.  I asked FFXVI creative director Kazutoyo Maehiro about the decision to have the game span decades of the protagonist’s life and the challenges that come with it. To my surprise, he said there weren’t many.  “Overall, I don’t think there were too many challenges when writing Clive’s story,” Maehiro says. “I knew where I wanted to take it and was able to create the story fairly quickly, focusing on that revenge but then also showing the rest of this life.” Maehiro said the true challenge was writing about things that take a long time in real-life, like wars, which are central to FFXVI’s story.  “The story ended up being something that would take place over a long period of time,” he says. “In a novel, that’d be very easy to do because you just write about it and then you go to the next chapter and 10 years have passed. But when you’re doing that in a game, and you want people to play these things, that requires creating assets and creating things for the end game, and that takes development costs and time as well.  “And so probably the biggest challenge was taking this story that spent so many years and transforming it and translating it into something that players could play in real-time, but also get the sense that time has passed at low dev costs.”  He says that creating one model – say, Clive’s younger model – could take anywhere from one to two years. And FFXVI has at least three Clive models. Add in all the other characters that age over time , and those hours start to add up.  I didn’t get to see any of Clive in his 30s, but I’m excited to see how he differs both as a narrative character and a controllable one compared to the younger versions of himself. Fortunately, we have just under a month to go because FFXVI hits PlayStation 5 on June 22.  For more, be sure to check out Game Informer’s exclusive FFXVI coverage hub by clicking the banner below.
May 31, 2023 3 min read
Why Final Fantasy 16 Spans Multiple Decades Of Clive’s Life

Square Enix and Final Fantasy XVI developer Creative Business Unit III have been open about the game spanning decades of protagonist Clive Rosfield’s life for years. It’s an interesting aspect of this story because it speaks to how broad its horizons might be. What starts as a revenge story will grow into one of war, its effects on people, and ultimately, Valisthea’s place in a fight between Eikons, Dominants, and more over crystals.  It also means we’ll be seeing a lot of Clive’s life. During my cover story trip, I played a few of FFXVI’s opening hours, much of which took place in the past, when Clive is just 15 and his younger brother Joshua even younger. I learned a lot about their relationship with each other as well as with their parents, and more I won’t spoil here. But I also flashed forward to a 28-year-old Clive to catch up with him years after a deeply traumatic childhood event, and CBUIII and Square Enix say we’ll go even further into Clive’s life, into his 30s.  I asked FFXVI creative director Kazutoyo Maehiro about the decision to have the game span decades of the protagonist’s life and the challenges that come with it. To my surprise, he said there weren’t many.  “Overall, I don’t think there were too many challenges when writing Clive’s story,” Maehiro says. “I knew where I wanted to take it and was able to create the story fairly quickly, focusing on that revenge but then also showing the rest of this life.” Maehiro said the true challenge was writing about things that take a long time in real-life, like wars, which are central to FFXVI’s story.  “The story ended up being something that would take place over a long period of time,” he says. “In a novel, that’d be very easy to do because you just write about it and then you go to the next chapter and 10 years have passed. But when you’re doing that in a game, and you want people to play these things, that requires creating assets and creating things for the end game, and that takes development costs and time as well.  “And so probably the biggest challenge was taking this story that spent so many years and transforming it and translating it into something that players could play in real-time, but also get the sense that time has passed at low dev costs.”  He says that creating one model – say, Clive’s younger model – could take anywhere from one to two years. And FFXVI has at least three Clive models. Add in all the other characters that age over time , and those hours start to add up.  I didn’t get to see any of Clive in his 30s, but I’m excited to see how he differs both as a narrative character and a controllable one compared to the younger versions of himself. Fortunately, we have just under a month to go because FFXVI hits PlayStation 5 on June 22.  For more, be sure to check out Game Informer’s exclusive FFXVI coverage hub by clicking the banner below.

Square Enix and Final Fantasy XVI developer Creative Business Unit III have been open about the game spanning decades of protagonist Clive Rosfield’s life for years. It’s an interesting aspect of this story because it speaks to how broad its horizons might be. What starts as a revenge story will grow into one of war, its effects on people, and ultimately, Valisthea’s place in a fight between Eikons, Dominants, and more over crystals. 

It also means we’ll be seeing a lot of Clive’s life. During my cover story trip, I played a few of FFXVI’s opening hours, much of which took place in the past, when Clive is just 15 and his younger brother Joshua even younger. I learned a lot about their relationship with each other as well as with their parents, and more I won’t spoil here. But I also flashed forward to a 28-year-old Clive to catch up with him years after a deeply traumatic childhood event, and CBUIII and Square Enix say we’ll go even further into Clive’s life, into his 30s. 

I asked FFXVI creative director Kazutoyo Maehiro about the decision to have the game span decades of the protagonist’s life and the challenges that come with it. To my surprise, he said there weren’t many. 

“Overall, I don’t think there were too many challenges when writing Clive’s story,” Maehiro says. “I knew where I wanted to take it and was able to create the story fairly quickly, focusing on that revenge but then also showing the rest of this life.”

Maehiro said the true challenge was writing about things that take a long time in real-life, like wars, which are central to FFXVI’s story. 

“The story ended up being something that would take place over a long period of time,” he says. “In a novel, that’d be very easy to do because you just write about it and then you go to the next chapter and 10 years have passed. But when you’re doing that in a game, and you want people to play these things, that requires creating assets and creating things for the end game, and that takes development costs and time as well. 

“And so probably the biggest challenge was taking this story that spent so many years and transforming it and translating it into something that players could play in real-time, but also get the sense that time has passed at low dev costs.” 

He says that creating one model – say, Clive’s younger model – could take anywhere from one to two years. And FFXVI has at least three Clive models. Add in all the other characters that age over time , and those hours start to add up. 

I didn’t get to see any of Clive in his 30s, but I’m excited to see how he differs both as a narrative character and a controllable one compared to the younger versions of himself. Fortunately, we have just under a month to go because FFXVI hits PlayStation 5 on June 22. 

For more, be sure to check out Game Informer’s exclusive FFXVI coverage hub by clicking the banner below.

About Post Author

See author's posts

Continue Reading

Previous: Putin orders creation of annual esports ‘cyberchampionship,’ where CS:GO is banned because of ‘one-sided coverage of political events’
Next: Hot Wheels Unleashed 2: Turbocharged Crosses The Finish Line In October

Related News

Lian Li’s new Hydroshift AIO cooler doesn’t work properly on some motherboards but it will send you a replacement part if you can’t get around the issue in the BIOS
3 min read
  • News

Lian Li’s new Hydroshift AIO cooler doesn’t work properly on some motherboards but it will send you a replacement part if you can’t get around the issue in the BIOS

ThePawn.com June 9, 2025
Xbox is headed to handhelds but its gaming-first UI will also land on existing ROG Ally and ROG Ally X and ‘other Windows handhelds starting next year’
3 min read
  • News

Xbox is headed to handhelds but its gaming-first UI will also land on existing ROG Ally and ROG Ally X and ‘other Windows handhelds starting next year’

ThePawn.com June 9, 2025
Switch 2 teardown shows that Nintendo hasn’t learned a single lesson from the OG Switch when it comes to repairing it
3 min read
  • News

Switch 2 teardown shows that Nintendo hasn’t learned a single lesson from the OG Switch when it comes to repairing it

ThePawn.com June 9, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • New RTS title Game of Thrones: War for Westeros coming from PlaySide in 2026
  • Jurassic World Evolution 3 revealed at Summer Game Fest, launching in October 2025 on PC, PS5, and Xbox Series X/S
  • Dune Awakening Patch Notes - 1.1.0.5 Hotfix 1
  • Cyberpunk 2077 Patch 2.3 Release Date - Latest News
  • Dune Awakening Server Status - Latest Maintenance Alerts

From IGN

  • P-Studio Director 'Confident' Persona 4 Revival Will Be 'Fresh and Surprising'
  • Activision Says It's Doing Almost No Call of Duty: Black Ops 7 Pre-Promotion: 'We're Setting This Up More Like a Beyonce Album Dropping'
  • Former The Witcher 3 Director Shows Off New Footage of Dark Fantasy Adventure The Blood of Dawnwalker
  • Hollow Knight: Silksong Developer Responds to Release Date Confusion, Promises Launch 'Before Holiday,' Not Tied to Xbox Handheld Arrival
  • Invincible VS Creators on Killer Instinct Influences, Authenticity, Why Its a 3v3 Tag Fighter, and More - IGN Live 2025

From Kotaku

  • Will Call Of Duty: Black Ops 7 Come To Switch 2?
  • Everything We Saw At Xbox's Big Summer 2025 Showcase
  • Outer Worlds 2 Is Xbox's First $80 Video Game
  • Phil Spencer Just Lowkey Confirmed The Halo: Combat Evolved Remaster Making 2026 A Massive Year For Xbox
  • The Next Call Of Duty Is Black Ops 7 And It's Still Coming To Last-Gen Consoles

.

You may have missed

How to hide helmet in Dune Awakening
1 min read
  • eSports

How to hide helmet in Dune Awakening

ThePawn.com June 9, 2025
Lian Li’s new Hydroshift AIO cooler doesn’t work properly on some motherboards but it will send you a replacement part if you can’t get around the issue in the BIOS
3 min read
  • News

Lian Li’s new Hydroshift AIO cooler doesn’t work properly on some motherboards but it will send you a replacement part if you can’t get around the issue in the BIOS

ThePawn.com June 9, 2025
Activision Says It’s Doing Almost No Call of Duty: Black Ops 7 Pre-Promotion: ‘We’re Setting This Up More Like a Beyonce Album Dropping’
3 min read
  • Headlines

Activision Says It’s Doing Almost No Call of Duty: Black Ops 7 Pre-Promotion: ‘We’re Setting This Up More Like a Beyonce Album Dropping’

ThePawn.com June 9, 2025
P-Studio Director ‘Confident’ Persona 4 Revival Will Be ‘Fresh and Surprising’
3 min read
  • Headlines

P-Studio Director ‘Confident’ Persona 4 Revival Will Be ‘Fresh and Surprising’

ThePawn.com June 9, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.