Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2023
  • May
  • Redfall Review – A Life-Draining Trip To New England
  • News

Redfall Review – A Life-Draining Trip To New England

Reviewed on: PC Platform: Xbox Series X/S, PC Publisher: Bethesda Softworks Developer: Arkane Studios Release: May 2, 2023 Rating: Mature Redfall is my biggest disappointment of 2023. As a massive fan of developer Arkane Studios’ previous work, from Dishonored through Deathloop, my expectations were high for the company’s new release. However, this vampire-hunting first-person shooter is messy, plagued with technical flaws and head-scratching design decisions counterintuitive to the game itself. The result is an often-bland experience, made frustrating by occasional glimpses of potential, and it’s sucked the life out of me.  The fictional harbor town of Redfall, Massachusetts, is overrun with vampires and their cultic worshippers. Your goal as one of four unique protagonists is to restore the haunted region to its former state. Standing in your way are the Vampire Gods, a wealthy group of scientists-turned-monsters whose backstories never impacted me despite the campaign’s surface-level attempts. That’s about as much as the introduction gives you before throwing you into the action.   After completing Redfall’s introduction, you conduct story and side missions from a centralized base of operations. The first few hours of the narrative follow The Hollow Man, a mysterious entity proselytizing from the town’s radio signals. The Hollow Man seems to have been everywhere you go, and his presence is unnerving. This stretch features Redfall’s best missions and locations, which require you to explore a dilapidated mansion and its gruesome past, fight a powerful enemy at a cliffside lighthouse in a lightning storm, and rescue hostages from a boatyard that The Hollow Man’s followers control. Unfortunately, the game tries to replicate its early hours throughout its remainder; hard-to-follow story revelations, repeating side activities, and a second, less-interesting map leave it feeling hollow and formulaic. Lastly, Arkane presents the Vampire Gods’ storyline via flashbacks in which you stand in an abandoned space watching vaguely humanoid ghosts speak to each other. The result is largely forgettable.  On a positive note, I like the four launch protagonists: Remi and her robotic companion Bribón; a teleporting cryptozoologist named Devinder; Jacob, who is a marksman with a psychic eye; and Layla, a biomedical engineer who inherited telekinetic powers after a medical trial gone wrong. Each character has unique skills you can upgrade via a straightforward-but-sufficient skill tree, but with only three total abilities per character, you won’t use them nearly as much as your firearms. The experience could’ve been more interesting if I could pick and choose from the game’s 12 abilities to carve my playstyle, but sadly you must select one character and their pre-determined skillset for the entire game.  Redfall’s shooting mechanics and armory of weapons are serviceable, with the heavy-hitting stake launcher and ultra-violet raygun – which petrifies vampires – being the highlights. You’ll discover new weapons as you explore the world and complete missions, each slotting somewhere into the rudimentary tiered-loot system. Despite guns having randomized perks, like increased damage to petrified vampires, I didn’t pay much attention to them because the loot system recycles the same dozen or so weapons repeatedly, with slightly higher stats each time. Notably, it does the same with enemy vampire types, too. I’d often fight the same kind of vampire frequently, but my character would remark that it was a new vampire simply because it had a different name.  Looking at the world of Redfall, I become sad by its wasted potential. For every great location, there are a handful of forgettable ones. The result is an empty-feeling game with several puzzling problems, like a lack of proper stealth takedowns, a tedious quest and waypoint system, and the inability to pause gameplay in single-player mode. Rampant technical issues hinder brighter moments, including frequent server crashes during multiplayer, inputs failing to work, broken animations, and numerous other bugs that make playing Redfall a frustrating experience. For a game about fighting the undead, Redfall feels soulless in all the wrong ways. Score: 5 About Game Informer's review system Purchase
May 8, 2023 3 min read
Redfall Review – A Life-Draining Trip To New England

Reviewed on: PC Platform: Xbox Series X/S, PC Publisher: Bethesda Softworks Developer: Arkane Studios Release: May 2, 2023 Rating: Mature Redfall is my biggest disappointment of 2023. As a massive fan of developer Arkane Studios’ previous work, from Dishonored through Deathloop, my expectations were high for the company’s new release. However, this vampire-hunting first-person shooter is messy, plagued with technical flaws and head-scratching design decisions counterintuitive to the game itself. The result is an often-bland experience, made frustrating by occasional glimpses of potential, and it’s sucked the life out of me.  The fictional harbor town of Redfall, Massachusetts, is overrun with vampires and their cultic worshippers. Your goal as one of four unique protagonists is to restore the haunted region to its former state. Standing in your way are the Vampire Gods, a wealthy group of scientists-turned-monsters whose backstories never impacted me despite the campaign’s surface-level attempts. That’s about as much as the introduction gives you before throwing you into the action.   After completing Redfall’s introduction, you conduct story and side missions from a centralized base of operations. The first few hours of the narrative follow The Hollow Man, a mysterious entity proselytizing from the town’s radio signals. The Hollow Man seems to have been everywhere you go, and his presence is unnerving. This stretch features Redfall’s best missions and locations, which require you to explore a dilapidated mansion and its gruesome past, fight a powerful enemy at a cliffside lighthouse in a lightning storm, and rescue hostages from a boatyard that The Hollow Man’s followers control. Unfortunately, the game tries to replicate its early hours throughout its remainder; hard-to-follow story revelations, repeating side activities, and a second, less-interesting map leave it feeling hollow and formulaic. Lastly, Arkane presents the Vampire Gods’ storyline via flashbacks in which you stand in an abandoned space watching vaguely humanoid ghosts speak to each other. The result is largely forgettable.  On a positive note, I like the four launch protagonists: Remi and her robotic companion Bribón; a teleporting cryptozoologist named Devinder; Jacob, who is a marksman with a psychic eye; and Layla, a biomedical engineer who inherited telekinetic powers after a medical trial gone wrong. Each character has unique skills you can upgrade via a straightforward-but-sufficient skill tree, but with only three total abilities per character, you won’t use them nearly as much as your firearms. The experience could’ve been more interesting if I could pick and choose from the game’s 12 abilities to carve my playstyle, but sadly you must select one character and their pre-determined skillset for the entire game.  Redfall’s shooting mechanics and armory of weapons are serviceable, with the heavy-hitting stake launcher and ultra-violet raygun – which petrifies vampires – being the highlights. You’ll discover new weapons as you explore the world and complete missions, each slotting somewhere into the rudimentary tiered-loot system. Despite guns having randomized perks, like increased damage to petrified vampires, I didn’t pay much attention to them because the loot system recycles the same dozen or so weapons repeatedly, with slightly higher stats each time. Notably, it does the same with enemy vampire types, too. I’d often fight the same kind of vampire frequently, but my character would remark that it was a new vampire simply because it had a different name.  Looking at the world of Redfall, I become sad by its wasted potential. For every great location, there are a handful of forgettable ones. The result is an empty-feeling game with several puzzling problems, like a lack of proper stealth takedowns, a tedious quest and waypoint system, and the inability to pause gameplay in single-player mode. Rampant technical issues hinder brighter moments, including frequent server crashes during multiplayer, inputs failing to work, broken animations, and numerous other bugs that make playing Redfall a frustrating experience. For a game about fighting the undead, Redfall feels soulless in all the wrong ways. Score: 5 About Game Informer's review system Purchase

Reviewed on:
PC

Platform:
Xbox Series X/S, PC

Publisher:
Bethesda Softworks

Developer:
Arkane Studios

Release:
May 2, 2023

Rating:
Mature

Redfall is my biggest disappointment of 2023. As a massive fan of developer Arkane Studios’ previous work, from Dishonored through Deathloop, my expectations were high for the company’s new release. However, this vampire-hunting first-person shooter is messy, plagued with technical flaws and head-scratching design decisions counterintuitive to the game itself. The result is an often-bland experience, made frustrating by occasional glimpses of potential, and it’s sucked the life out of me. 

The fictional harbor town of Redfall, Massachusetts, is overrun with vampires and their cultic worshippers. Your goal as one of four unique protagonists is to restore the haunted region to its former state. Standing in your way are the Vampire Gods, a wealthy group of scientists-turned-monsters whose backstories never impacted me despite the campaign’s surface-level attempts. That’s about as much as the introduction gives you before throwing you into the action.

 

After completing Redfall’s introduction, you conduct story and side missions from a centralized base of operations. The first few hours of the narrative follow The Hollow Man, a mysterious entity proselytizing from the town’s radio signals. The Hollow Man seems to have been everywhere you go, and his presence is unnerving. This stretch features Redfall’s best missions and locations, which require you to explore a dilapidated mansion and its gruesome past, fight a powerful enemy at a cliffside lighthouse in a lightning storm, and rescue hostages from a boatyard that The Hollow Man’s followers control. Unfortunately, the game tries to replicate its early hours throughout its remainder; hard-to-follow story revelations, repeating side activities, and a second, less-interesting map leave it feeling hollow and formulaic. Lastly, Arkane presents the Vampire Gods’ storyline via flashbacks in which you stand in an abandoned space watching vaguely humanoid ghosts speak to each other. The result is largely forgettable. 

On a positive note, I like the four launch protagonists: Remi and her robotic companion Bribón; a teleporting cryptozoologist named Devinder; Jacob, who is a marksman with a psychic eye; and Layla, a biomedical engineer who inherited telekinetic powers after a medical trial gone wrong. Each character has unique skills you can upgrade via a straightforward-but-sufficient skill tree, but with only three total abilities per character, you won’t use them nearly as much as your firearms. The experience could’ve been more interesting if I could pick and choose from the game’s 12 abilities to carve my playstyle, but sadly you must select one character and their pre-determined skillset for the entire game. 

Redfall’s shooting mechanics and armory of weapons are serviceable, with the heavy-hitting stake launcher and ultra-violet raygun – which petrifies vampires – being the highlights. You’ll discover new weapons as you explore the world and complete missions, each slotting somewhere into the rudimentary tiered-loot system. Despite guns having randomized perks, like increased damage to petrified vampires, I didn’t pay much attention to them because the loot system recycles the same dozen or so weapons repeatedly, with slightly higher stats each time. Notably, it does the same with enemy vampire types, too. I’d often fight the same kind of vampire frequently, but my character would remark that it was a new vampire simply because it had a different name. 

Looking at the world of Redfall, I become sad by its wasted potential. For every great location, there are a handful of forgettable ones. The result is an empty-feeling game with several puzzling problems, like a lack of proper stealth takedowns, a tedious quest and waypoint system, and the inability to pause gameplay in single-player mode. Rampant technical issues hinder brighter moments, including frequent server crashes during multiplayer, inputs failing to work, broken animations, and numerous other bugs that make playing Redfall a frustrating experience. For a game about fighting the undead, Redfall feels soulless in all the wrong ways.

Score:
5

About Game Informer’s review system

Purchase

About Post Author

See author's posts

Continue Reading

Previous: Destiny 2 cheat maker refuses to show up for court and now owes Bungie $6.7 million
Next: Two men are facing jail time after trying to smuggle GPUs and, uh, live lobsters into China

Related News

‘Doll-House Life Simulation’ Game Paralives Launches Into Early Access This December
1 min read
  • News

‘Doll-House Life Simulation’ Game Paralives Launches Into Early Access This December

ThePawn.com June 8, 2025
Will Call Of Duty: Black Ops 7 Come To Switch 2?
1 min read
  • News

Will Call Of Duty: Black Ops 7 Come To Switch 2?

ThePawn.com June 8, 2025
Every game, trailer, and announcement in the PC Gaming Show 2025
20 min read
  • News

Every game, trailer, and announcement in the PC Gaming Show 2025

ThePawn.com June 8, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • New RTS title Game of Thrones: War for Westeros coming from PlaySide in 2026
  • Jurassic World Evolution 3 revealed at Summer Game Fest, launching in October 2025 on PC, PS5, and Xbox Series X/S
  • Dune Awakening Patch Notes - 1.1.0.5 Hotfix 1
  • Cyberpunk 2077 Patch 2.3 Release Date - Latest News
  • Dune Awakening Server Status - Latest Maintenance Alerts

From IGN

  • Magic: The Gathering - Final Fantasy Creators on Choosing the Right Characters for the Cards | IGN Live 2025
  • The Outer Worlds 2 Direct: Everything Announced
  • The Outer Worlds 2 Looks to Expand the Gunplay and Combat While Sticking to Its RPG Roots | IGN Live 2025
  • Anno 117: Pax Romana Release Date Revealed
  • 007: First Light Isn’t Part of the James Bond Film Canon

From Kotaku

  • Will Call Of Duty: Black Ops 7 Come To Switch 2?
  • Everything We Saw At Xbox's Big Summer 2025 Showcase
  • Outer Worlds 2 Is Xbox's First $80 Video Game
  • Phil Spencer Just Lowkey Confirmed The Halo: Combat Evolved Remaster Making 2026 A Massive Year For Xbox
  • The Next Call Of Duty Is Black Ops 7 And It's Still Coming To Last-Gen Consoles

.

You may have missed

NYT Connections hint (Mon, 9 Jun)
1 min read
  • Guides

NYT Connections hint (Mon, 9 Jun)

ThePawn.com June 8, 2025
Wordle hint and answer today #1451 (June 9 2025)
1 min read
  • Guides

Wordle hint and answer today #1451 (June 9 2025)

ThePawn.com June 8, 2025
‘Doll-House Life Simulation’ Game Paralives Launches Into Early Access This December
1 min read
  • News

‘Doll-House Life Simulation’ Game Paralives Launches Into Early Access This December

ThePawn.com June 8, 2025
Anno 117: Pax Romana Release Date Revealed
2 min read
  • Headlines

Anno 117: Pax Romana Release Date Revealed

ThePawn.com June 8, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.