Sons of the Forest’s first big update makes enemies more threatening, adds a hang glider, and quells Kelvin’s tree-chopping bloodlust

The precious boy will no longer demolish your home out of sheer enthusiasm.

The precious boy will no longer demolish your home out of sheer enthusiasm.

Sons of the Forest got its first big patch yesterday, bringing a bunch of bug fixes and new features to the incredibly popular survival sim. And, look, there’s a lot of new stuff that we’ll get into further on, but let’s not bury the lede here: Kelvin—sweet, precious Kelvin—will no longer go absolutely hogwild cutting down trees with your treehouse in them. This is somehow both excellent news and the worst thing I’ve ever heard.

But suppressing Kelvin’s free spirit isn’t all Sons of the Forest’s Patch 01 does. You’ll also be able to find a few new tools to help you in your anti-cannibal quest the next time you fire the game up. Specifically, you’ll now be able to make use of a hang glider and a set of binoculars to scout and traverse your surroundings, and build a defensive wall gate to protect your valuables from marauders. 

If you don’t know how to get these new toys, you’re in luck, we’ve already got guides on where to find the binoculars and where to find the hang glider in Sons of the Forest.

There’s plenty of other additions, and I’ll include the full patch notes below, but what seems notable to me is the way the patch makes the game a little more dangerous. There’s a new mid-game boss fight, some of the cannibal villages now have lookout towers, shotgun damage has been halved and, as if that wasn’t enough, “Angry regular cannibals can attack now by jumping out of trees,” possibly the most threatening single sentence ever committed to writing.

The patch has also upends the Sons of the Forest speedrunning meta by fixing the glitch that let you use sticks to get through locked doors, updates the game’s DLSS version to 3.1.1 and, crucially, fixes an issue that meant certain varieties of small birds showed no fear whatsoever of the player character, which was really bruising my ego. If that’s not enough for you, here are the full patch notes:

Features

Added BinocularsAdded Hang GliderAdded Defensive Wall gateAdded mid game boss fight into food bunkerAdded Settings Reset in the Options screenAdded missing Virginia leather suit pickup to worldYou can now lock doors with a stick placed on the interior of the doorBuilt small structures (furniture) can now be grabbed, while grabbed it can either be placed again somewhere or thrown to collapse it and get back its resourcesSome additional story elements addedNew headshot death animation variations added for cannibalsAngry regular cannibals can attack now by jumping out of treesSmall birds will now land and eat/gain fullnessAdded option to hide player name tagsAdded option to hide projectile reticle and trajectoryFish trap should now work and catch fish (every 5-10 minutes) as long as it’s placed in water and the current season is not winterAdded lookout towers to some cannibal villagesStory Paper pickups will now show UI to “Zoom” inAdded new structure type: One Sided Apex. Fills the space between a leaning beam and its supporting beam. Aligns automatically based on the leaning beam orientation. Fits quarter log variations to the right length automatically.

Balance

Added sleep cooldownSet rest drain from hunger and dehydration to 0Muddy Cannibals will now get less angry (from player proximity and in late game)Added possibility of Player Sleep Interruption events from nearby enemies that can reach playerTweaked fire drain rate to make using firewood more importantTweaked berries to give slightly more fullnessTweaked energy drink to give half as much hydration and less energy buffTweaked amount of fullness and hydration all herbs and mushrooms giveHard enemy health setting reduced to 1.25x healthIncreased cannibal armor health by 1.5x on hardKelvin catch fish order will end after a timeFixed opening a cave in late game having too many enemiesAdjusted some player melee events and ranges for better A.I. responsivenessHalved shotgun damageBoosted seat rest amount from 0.3 to 0.7Added regular Puffies to dining hallIncreased health on creepies depending on amount of multiplayer players active

Improvements

Fixed sleeping animation for female cannibalSet up player effigy struggle/idle for multiplayerFixed ‘bouncy’ logs when deep in waterPerformance speed up for world locatorsAdded Logic to allow hatches and doors to be forced open when player is spawned insideFix for some LOD’s sometimes not switching correctlyFixed error caused when quitting while in death wakeupUnique/Story items are now force equipped when they are collectedDoor orientation is now determined by the position of the player when placing it, the face in front of player is the interior faceAdjusted Deer and Moose locomotion for better pathingPrevented placing bench so close to objects that player could be stuck when standing up after sitting on itAdded more small prop setup for melee impacts and collisionAdded LODs/optimization for the wall torchDestroying screw storage now spawns stored items as dynamic pickupsBeach greebles regenerated with coral rock sizes reducedBunker food fixed some small lighting issuesAdded radio to bunker foodTurned the table cards for Mr. and Mrs. Puffton into story pickupsUpdated DLSS dll to version 3.1.1

Fixes

Should no longer be able to get through locked doors with a stick (Sorry speed runners!)Fixed Kelvin cutting down trees with player structures attachedFixed keycard guest not opening the two doors in bunker entertainment and not being needed to get into bunker residentialFixed ghost blueprints not rendering underwater (for example fish trap)Fixed some stream underwater rendering glitchesFixed some potential issues on multiplayer disconnectFixed multiple issues with input bindingsFixed player stuck after dying while climbing ropeFixed being able to place paper target on tarp collisionFixed place defensive wall option available on non grounded pillars, often resulting in invalid placement that gets rejectedFixed placing a defensive wall log against a pillar made of log quarter variation causing an invalid placement that gets rejectedFixed destroying the small animal deadfall trap getting its resources yielded back twiceFixed some issues occurring when a fire is destroyed while interacting with itFixed lifting tarp with stick sometimes not detecting stick being equipped properly when auto equipped resulting in a unnecessary delay before performing the actionFixed adding log planks to ghost blueprint structures by splitting logs automatically not consuming the log properlyFixed case where some elements from some unbuilt outlines could be removedVolume fix for cave visuals disabling when navigating into some corners of cavesFixes for various open rock / cliff edges in terrainFixed case where Virginia grab bag interaction could trigger at same time as pickup, leading to bad player stateFixed case of player stuck attacking with spear after reviveFixed enemy armor setting not workingFixed animal count setting not working correctlyFixed player able to trigger actions while doing ground attacks, fixes some possible temporary stuck states.Fixed some cases of small birds not being scared of playerFixed some incorrect keyboard icons for keypad inputsFixed music not playing in title screen after leaving a multiplayer gameAutumn ground leaves shouldn’t pop on visually as much nowPlayer will no longer get into a broken state when trying to equip an item that they are already holding and have maxed out in inventoryFixed a transition to move with Tactical Axe which was preventing attack/block/parry from activating during itFixed case where removing a beam supporting a pillar wouldn’t re-link the pillar properly with its new support, resulting in wrong pillar position calculated after the cascading repositioning processFixed wood stack loading from saves as an apex (non retro-active)Added player saving system for cutscenesFixed the cave shark eating severed limbs looking brokenFixed some cave entrance bat scare spawn locationsFixed some eagle perch landing / takeoff issues. Add a perch spot to tall dead stumpFixed issue where walking over entertainment bunker could cause trees and other world objects to disappear.Cannibals should no longer snap long distances to climb into windowsFix for clients no longer loading into the correct season when rejoining a saved gamePlayers held items at time of knockout are now remembered upon being revivedTutorials will no longer be force closed when opening the pause menu and are instead just visually toggled. This should fix some tutorials such as the pick up construction element tutorial from completing before the player has actually done itPlayer will no longer slide down slopes when either utility book is held or when the player is in their inventoryCan no longer attach both the laser sight and flashlight weapon mods to the crossbow at the same timeFixed some cases of multiplayer client able to duplicate logsFixed repairing wood stacks not putting its elements back in correct positionFixed floating log when chopping down a tree with tree shelter attached to itFixed Screw Structures being broken apart have no audioTagged auto jumps off on portable lightFixed Kelvin dropping radios destroying the radioFixed weapons given to Virginia not being returned with correct amount of ammo and weapon upgradesModified fade distance on icons slightly to make them more visibleFixed for player able to be pushed through terrain if another players stand on their headFixed opening hatches removing weapon upgrades from currently held weaponMade sure player correctly aligns to death marker when dying at high heightRemoved floating life vestFixed displacement digging visuals breaking on some quality settings

Audio

Improved audio CPU overheadImproved some cannibal audio/vocalsReduced audio stuttering issuesReduced intensity of high wind audio to reduce performance impactReduced max instances of footstep audio to reduce CPU cost and improve performanceChanged the audio ringing effect on explosions and grenades to lessen as you are further from the explosion to avoid it cutting out with distanceSpittle audio added to first spittle nest in entertainment bunkerAdded fadeouts to physics soundsTuned player rock footstep when running, waterfall and surf levelsAdded gun fight audio before door opening to “Get down son” cutsceneUpdated triggered and reset audio events on flyswatter, bone maker and small animal trapsPrevented repair tool from spamming SFX causing performance and audio issuesFixed audio loop not ending when climbing down ropes

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