EA’s Respawn Entertainment has listened to fan feedback and added the much requested fast travel feature to its upcoming Star Wars Jedi: Survivor.
As reported by Games Radar, director Stig Asmussen told Play Magazine that Respawn is implementing more ways to travel around Jedi: Survivor’s worlds by including both fast travel and rideable mounts.
The lack of fast travel in the original Star Wars Jedi: Fallen Order caused frustration for many fans in a game that was otherwise well received. Players were encouraged to travel back to and explore different areas but, without being able to immediately teleport between these locations, were forced to essentially start from the beginning of each world before they could do so.
“We will feature both fast travel and rideable creatures to help players quickly get from point A to B, and back to A,” Asmussen said.
“The fast-travel is point to point, and the rideable creatures offer a way to quickly negotiate between points and explore what is in between.”
These new additions aren’t the only differences coming in the sequel, however, as Jedi: Survivor’s protagonist Cal Kestis is also going through changes. “[Cal’s] more matured, he’s more rugged, and he’s been weathered by time and by situation,” voice actor Cameron Monaghan told IGN in December.
Though the long awaited sequel’s launch was previously just a month away, Respawn recently announced a six week delay that pushed Jedi: Survivor back to April 28.
In our 9/10 review of the original, IGN said: “Star Wars Jedi: Fallen Order makes up for a lot of lost time with a fantastic single-player action-adventure that marks the return of the playable Jedi.”
Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.