After three games of air juggles, pistol dances, hair-centric finishing moves, and universal acclaim from both critics and fans, PlatinumGames is dramatically remodeling the established Bayonetta formula. Bayonetta Origins: Cereza and the Lost Demon is arriving only five months after the release of the erstwhile Bayonetta 3, and it brazenly trades in its third-person, button-mashing precepts for what is, essentially, a straight-up Zelda facsimile in the Super Nintendo tradition. The camera has been yanked back to an isometric vantage point, the levels are deliberately balanced between doses of environmental puzzle solving, tricky combat, and light platforming, and the sweatless, stylish tone of the mother series has been replaced with a somber tale about a vulnerable girl in an uncaring world. It is, in other words, the last thing you’d expect from a game bearing the Bayonetta name. That will undoubtedly turn off some fans of the franchise, but personally, I already can’t wait to play more.
Platinum starts subverting your expectations from the moment you get your hands on Bayonetta Origins. The game is played by piloting two distinct characters, by using a detached Joy-Con in each hand. On your left, you have Cereza — a younger, softer Bayonetta — who is just becoming accustomed to her nascent magical powers. (No, she is not yet brandishing firearms, nor is she dressed in stilettos and corsets.) On the right, we have the Lost Demon — known as Cheshire — who has possessed the patchwork cat doll owned by Cereza, and is able to deal massive payloads of damage with brute strength. You’re going to be navigating the world with both of these characters using each joystick, which brings to mind Josef Fares’ lowkey 2013 adventure Brothers: A Tale of Two Sons. PlatinumGames has drummed up a number of clever navigational puzzles that require tight collaboration between the partnership to overcome. A carnivorous plant in the way? Perhaps Cereza can call on the spirits to bind it to the ground, while Cheshire uproots it from the earth. Does our prodigal demon need to reach a cliffside that’s just out of his grasp? Shrink him down to doll size and chuck him up there. Then he can morph back into his monstrous scale and get down to business.
It took me the length of the introductory level I played to become truly comfortable with this esoteric control scheme — the learning curve is going to be pretty steep, even for seasoned gamers. It gets especially hairy in combat, where you’ll be navigating two distinct move sets simultaneously, as you attempt to nullify all of the restless imps that want you dead. Cheshire handles the bulk of the offense by swinging his massive body around the arena, while Cereza plays more of a support role with her spellbook and a selection of stat-boosting items mapped to her D-pad. All of this is a far cry from the breezy 1,000-hit combos you might remember from other PlatinumGames titles, but I found myself enjoying some of Bayonetta Origins’ more tactical principles. The studio hasn’t lost any of its sublime mechanical fluidity, even as it has slowed down the pace.
The game is played by piloting two distinct characters, by using a detached Joy-Con in each hand.
Bayonetta Origins’ world also trades in the urban streets and moonlit cathedrals of the established canon for a fey, verdant forest — very Brothers Grimm — and a story that literally unfolds through a children’s picture book. It looks gorgeous on the Switch, wielding lots of deep blues and soft greens, which helped me immerse myself in the idea that the eight-foot-tall librarian I previously controlled in other Bayonetta games — the woman who cackles as she eats people with her hair — was nowhere to be found in this realm. Cereza is a teenager on the absolute precipice of her journey, and Origins matches those circumstances with an ethereal wistfulness. Yes, even Amazonians have to start somewhere.
It remains to be seen if Bayonetta Origins marks the beginning of a divergence with the overarching Bayonetta timeline, or if it’s simply a one-shot Platinum was cooking up as Bayonetta 3 approached its street date. Regardless, it’s nice to know that we’ll still be getting new games in this universe from a variety of different perspectives. Sometimes Bayonetta is carving up the forces of Hell on top of an 18-wheeler, other times she’s wandering through an enchanted woodland with a raggedy cat doll who also happens to be her guardian angel. Witches contain multitudes.