Out of nowhere Capcom has released an update for the Steam version of Resident Evil 5, released in 2009, the main function of which is to strip-out the zombified corpse of Games for Windows Live. The latter was an ill-fated online service that linked PCs into Microsoft’s Live services—launched in 2007 and discontinued in 2014—which mainly served to annoy users with its lack of functionality and compatibility problems. Indeed, a theme in the aftermath of its closure was games one-by-one updating to remove the service.
Well Capcom took their sweet time (this is the first Resi 5 update since 2017) but it’s clear why this was on the to-do list: the presence of GfWL meant an in-built feature of the game had to be disabled. Resident Evil 5 launched as a GfWL title, with split-screen co-op included, but when ported to Steam the GfWL layer caused problems with player data and meant that the option was disabled (though there were workarounds with mods).
It’s always been a little odd, because co-op was baked-in to Resi 5 and the key differentiator with what had gone before. The fundamentals are carried-over from the peerless Resident Evil 4 (and doesn’t the remake of that look hot) but Resi 5’s schtick was two playable protagonists and a campaign that could be played the whole way through with a buddy.
The game sometimes gets a bad rap, mainly because it’s not as good as its classic predecessor, but in co-op it’s a great time and the game goes so OTT at the end you can’t help but laugh. This is the one where Chris literally punches back boulders, and you kill the final boss by shooting him with a rocket as he’s burning in a volcano.
The patch notes mention “other minor bug fixes”, though no indication of what they are. So a small surprise, but a welcome one. My anticipation for the upcoming Resident Evil 4 remake is white-hot and, if you’re the same, maybe a little runthrough of this in co-op will help ease the wait.