VALORANT devs admit they don’t think about line-ups when making maps
Line-ups are one of the coolest aspects of high-level VALORANT, both at the top tiers of ranked and at the game’s highest esports level. Whether it be with Sova’s Shock Dart, KAY/O’s grenade, or Viper’s Snakebite, players will spend tons of time and energy finding impressive line-ups, and they’re commonly found as the focal points of VALORANT content online.
But it turns out the effort that goes into finding these line-up spots is not replicated by the game’s map designers when it comes to designing line-ups. In fact, the developers aren’t thinking about line-ups at all when they make new maps.