There was a time, back in the day, where you’d just buy a finished game and played it. No day-one updates or extra patches—it was simple. These games couldn’t “die” because they simply…existed. But as MMOs and live-service games (or “games as a service”) began to proliferate, requiring online servers and constant…Read more...
There was a time, back in the day, where you’d just buy a finished game and played it. No day-one updates or extra patches—it was simple. These games couldn’t “die” because they simply…existed. But as MMOs and live-service games (or “games as a service”) began to proliferate, requiring online servers and constant…