Overwatch 2’s monetization is absurd in America—and even worse in other parts of the world

The red flags surrounding Overwatch 2’s monetization system began to surface even before the game launched. After sending out a prospective survey with exorbitant price suggestions, Blizzard Entertainment told IGN the survey’s values were “not indicative of final pricing.” But Overwatch 2’s release showed the excessive prices weren’t too far from the mark, turning most eyes to the game’s new monetization system—and how predatory it could be.

With the sequel expansion, Blizzard Entertainment essentially slashed the utility of players’ leftover Credits by transforming them into a legacy currency and limiting what players can purchase with them. At the same time, Blizzard removed any free way to quickly obtain a meaningful amount of the game’s premium currency, Overwatch Coins. Players can only earn up to 60 coins a week from challenges, and the battle pass doesn’t give any coins.

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