FromSoftware has restored online features for the PC version of Dark Souls Remastered after the servers were taken offline earlier this year due to hacking concerns.
Online features for Dark Souls: Remastered, Dark Souls 2, and Dark Souls 3 on PC were taken down in January this year after a “serious exploit” was discovered that allowed hackers to take control of player computers.
Over the following months Bandai Namco and FromSoftware worked to remove the exploit, and in August the Servers for Dark Souls 3 were successfully brought back online. Multiplayer services for Dark Souls 2: Scholar of the First Sin followed in October.
However, in the same Twitter thread FromSoftware revealed that, whilst Dark Souls: Remastered would eventually be brought back online, the original PC release – Dark Souls: Prepare to Die – would never have its online services restored.
“We have determined that we will not be able to support online services for the PC version of Dark Souls: Prepare to Die Edition that was released in 2012, due to an aging system,” tweeted the official Dark Souls account. “We apologize for the long wait and ask for your understanding in this matter.”
Now, a little under ten months since the servers went dark, FromSoftware took to the swirling maelstrom of chaos that is Twitter once more to reveal that it has finally restored the online features for Dark Souls: Remastered.
Online features for the PC version of #DarkSouls: Remastered have been reactivated.
Thank you once again for your patience, understanding, and support. pic.twitter.com/IZ8lsfx3Tx
— Dark Souls (@DarkSoulsGame) November 9, 2022
FromSoftware’s Japanese language player support account elaborated further, stating in a tweet translated via Google, “The PC version of ‘DARK SOULS REMASTERED’ has completed its security vulnerability investigation and countermeasures, so the game server has been restored and online services have resumed.”
So, rejoice Souls fans, but also remember to pour one out on the bonfire for the PC version of Dark Souls: Prepare To Die, whose online servers were the playground for many a masochistic gamer.
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Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer