Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2022
  • October
  • The prototype for Black’s sequel sounds unsurprisingly amazing
  • News

The prototype for Black’s sequel sounds unsurprisingly amazing

How did EA make an Army of Two trilogy and leave this series behind.
October 4, 2022 4 min read
The prototype for Black’s sequel sounds unsurprisingly amazing

How did EA make an Army of Two trilogy and leave this series behind.

Criterion’s Black is a product of its time: which is to say that, if you were there, it’s simply one of the best shooter experiences there was. I say ‘experience’ because that’s what Black felt like: a game that almost blew back the wallpaper as your ludicrously boombastic weapons chewed through enemies and scenery alike on the CRT. The studio, then and now known best for the Burnout series, had managed to pivot into the FPS genre and make an insta-classic.

Which is why it’s a source of some disappointment, even now, that Black was it. Criterion never went on to make another shooter. Key talent involved in Black left Criterion: the lead programmer was some bloke called Sean Murray (yes that one), while co-creator Stuart Black (really) went on to Codemasters and the disappointing Bodycount. Perhaps more importantly, while some of Black’s creators could see a future for the game (and it sold well enough to justify one), ultimately neither Criterion or EA did.

Several figures involved in Black recently spoke to ThatHitbox for a retrospective on the game, which is well worth a read (if, like me, you miss shotguns that sound like backfiring trucks). Criterion figures have in the past mentioned a mooted sequel to Black, but here we finally get a firmer idea of what it looked like, and where the team intended to take the series.

Richard Bunn, a senior game designer on Black, had moved on to what would become Burnout Paradise. “But I kept sneaking in to the Black office afterwards, ” recalls Bunn. “I was still friends with Craig Sullivan [lead designer on Black 2]. There were a few things that they did. They wanted to continue to be influenced by movies. They employed a model builder to build miniatures of lifelike locations. They could then be used as reference material or as inspiration for design.”

One of the sequel’s big ideas was to move towards more ‘realistic’ scenarios, inspired by IO’s Hitman concept of a player moving through populated levels to take out a target. A pre-visualisation scene was filmed outside Criterion’s office where a developer wore a chest camera while wielding a replica gun in an imagined cafe scene, intended to showcase Sullivan’s elevator pitch for a new type of aiming system: “eyes not head.”

Bunn explains: “In most first person shooters, you use the stick to look around. Your gun and head are glued together. The idea was that you could look independently of your gun somehow. Criterion’s always looking for an angle. What words / terms can be used to describe it? What’s the hook?”

Then Bunn goes on to describe the only part of the unmade sequel that he ever got to play, and it’s enough to make your innie Arnie weep. It’s a scene set in Korea, presumably North Korea, on top of an ICBM launch silo.

“You’re trying to stop them from launching, but in a ‘fail to do so’ type scenario. You’re in a big open area, with great big concrete blocks as cover objects. There’s enemies coming in”. 

“While you’re fighting, other vents start opening up and the whole area gets filled with smoke and gas from the rocket launch causing loss of visibility,” says Bunn. “It’s getting closer and closer to launch, and the whole environment gradually reflected that. Eventually it opens and this great big missile launches out the middle. It was all about the evolution of the gameplay environment.”

Why did this not get made! Get me Larry Probst on the phone this instant! 

Other aspects of the sequel mentioned by Bunn were the ambition for it to be co-op, including revive and ‘dragging’ mechanics for players to help each other. Black sound designer Ben Minto adds the detail that the game’s proposed subtitle was going to be Rendition, as in the practice of extraordinary rendition.

“The idea centred on American troops going overseas, kidnapping people and bringing them back across borders,” says Minto. “The subtitle ‘Rendition’ was sort of tying in to that. I’m not sure that there was a fully-fledged story mapped out though. For me, it was just weird that a car studio made a gun game, and then never made another one.”

I know, right? Black was an extraordinary achievement for Criterion, and it’s a bit of a tragedy for fans of virtual gunplay that its concepts only ever had the one airing. You see parts of the game in all sorts of modern shooters, but few have ever had the sheer bang-for-your-buck excess of this.

About Post Author

See author's posts

Continue Reading

Previous: The Resident Evil Games That Keep Us Up At Night, Ranked From Worst To Best
Next: Nintendo Reveals First Look At Super Mario Bros Movie In New Image, Trailer Out Later This Week

Related News

Return to Silent Hill finally has a release date, and there’s not long left to wait now
2 min read
  • News

Return to Silent Hill finally has a release date, and there’s not long left to wait now

ThePawn.com June 19, 2025
Intel claims 18A, the node Pat bet the company on, is either 25% faster or 38% more efficient than Intel 3. Though that’s a node Intel didn’t have enough faith in to release for desktops or laptops
3 min read
  • News

Intel claims 18A, the node Pat bet the company on, is either 25% faster or 38% more efficient than Intel 3. Though that’s a node Intel didn’t have enough faith in to release for desktops or laptops

ThePawn.com June 19, 2025
How to unlock Peter Pan in Disney Dreamlight Valley
6 min read
  • News

How to unlock Peter Pan in Disney Dreamlight Valley

ThePawn.com June 19, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Vampires: Bloodlord Rising Release Date - Latest News
  • Chrono Odyssey Preview
  • Warhammer 40,000: Space Marine Review
  • Point and Click Horror Adventure Concierge launches in September on PC
  • Dune: Awakening Review

From IGN

  • Gears of War: Reloaded Responds to Beta Complaints With More Maps and Modes For This Weekend's Test
  • Amazon Has Added Even More To Its MTG Sale on 2025 Booster Boxes and Bundles
  • Rematch Dev Explains What Went Wrong With Crossplay, Apologizes for Failing to Tell Players as Soon as It Knew It Wouldn’t Make Launch
  • Capcom to Reveal More Resident Evil Requiem and Pragmata in Showcase Next Week
  • Dune: Awakening Patches Out Orni Squishing in PvP By Completely Removing The Ability to Damage Players and NPCs With Vehicles — And Not All Fans Are Happy About It

From Kotaku

  • That Silent Hill 2 Movie Will Hit Theaters In January 2026
  • Elden Ring Nightreign Is Lying To You About How Long It Takes To Revive Someone And It's Not Even Close
  • Over 2,500 Nintendo Switch 2 Consoles Were Stolen From A Semi-Truck
  • Elden Ring Movie Director Explains His Secret To Getting Good At Dark Souls
  • Nintendo Doesn't Worry About Donkey Kong Lore And Neither Should You

.

You may have missed

Dune: Awakening Patches Out Orni Squishing in PvP By Completely Removing The Ability to Damage Players and NPCs With Vehicles — And Not All Fans Are Happy About It
3 min read
  • Headlines

Dune: Awakening Patches Out Orni Squishing in PvP By Completely Removing The Ability to Damage Players and NPCs With Vehicles — And Not All Fans Are Happy About It

ThePawn.com June 19, 2025
Capcom to Reveal More Resident Evil Requiem and Pragmata in Showcase Next Week
1 min read
  • Headlines

Capcom to Reveal More Resident Evil Requiem and Pragmata in Showcase Next Week

ThePawn.com June 19, 2025
Rematch Dev Explains What Went Wrong With Crossplay, Apologizes for Failing to Tell Players as Soon as It Knew It Wouldn’t Make Launch
3 min read
  • Headlines

Rematch Dev Explains What Went Wrong With Crossplay, Apologizes for Failing to Tell Players as Soon as It Knew It Wouldn’t Make Launch

ThePawn.com June 19, 2025
Gears of War: Reloaded Responds to Beta Complaints With More Maps and Modes For This Weekend’s Test
2 min read
  • Headlines

Gears of War: Reloaded Responds to Beta Complaints With More Maps and Modes For This Weekend’s Test

ThePawn.com June 19, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.