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  • Key Members of Disco Elysium Developer ZA/UM Have Left the Company In an ‘Involuntary’ Manner
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Key Members of Disco Elysium Developer ZA/UM Have Left the Company In an ‘Involuntary’ Manner

Key Members of Disco Elysium Developer ZA/UM Have Left the Company In an 'Involuntary' Manner
October 2, 2022 3 min read
Key Members of Disco Elysium Developer ZA/UM Have Left the Company In an 'Involuntary' Manner

According to Martin Luiga, an editor on ZA/UM’s Disco Elysium, key members of the company, including lead writer and designer Robert Kurvitz, writer Helen Hindpere, and lead of art and design Aleksander Rostov, have left the company in an “involuntary” manner.

Luiga shared the update on Medium.com, saying that he, a “founding member and Secretary of the ZA/UM cultural association, as well as the assembler of most of the core team, am hereby dissolving the ZA/UM cultural association.” Luiga also notes that these three core members had not been working at ZA/UM “since the end of last year and their leaving the company was involuntary.” Furthermore, he says this would “seem like bad news for the loving fans that are waiting for the Disco sequel.”

The ZA/UM cultural association is different from the studio ZA/UM that developed Disco Elysium, and Luiga says that he chose to dissolve the cultural organization as it “no longer represents the ethos it was founded on.”

“People and ideas are meant to be eternal; organizations may well be temporary,” Luiga continued. “I find that the organization was successful overall and most of the mistakes that were made were contingent, determined by the sociocultural conditions we were thrown into. I still encourage people to organize, and I would say that one of the qualities that the ZA/UM cultural organization sorely lacked was pretty much any formal structure. For a while, it was beautiful. My sincerest thanks to all that have rooted for us.”

In the comments of the post, Luiga appears to place some of the blame for this situation on the investors of ZA/UM while also admitting Disco Elysium may not have happened without them in the first place.

“Imagine a kleptomaniac, if you will,” Luiga said. “Only that instead of stealing, say, ‘A Lolly pop,’ they take pains to manipulate dozens of people to steal, in the end, from themselves, just because they happen to be very proficient in that kind of an operation. It’s what they always do, really. One of them was the first guy to be convicted for investment fraud in Estonia. All the same, idk if we would have managed to get the initial investment without these people.”

While this may not be the best news for those waiting on the sequel to Disco Elysium, Luiga wrote on Twitter that he believes “things with the sequel are actually sweet enough, you might even get it the way it was meant, it might take a shit ton of time but RPG fans are sorta accustomed to waiting, ain’t they.”

In our rare 10/10 review of Disco Elysium – The Final Cut, we said that it is a “unique blend of noir-detective fiction, traditional pen-and-paper RPGs, and a large helping of existentialist theory,” and the Final Cut elevates the game from “an already phenomenal RPG to a true must-play masterpiece.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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