Support has become a more dynamic role in Overwatch 2

When I was first introduced to the original Overwatch, I came in with no FPS experience. But having played support roles in the past in other games, I saw the healing icon with the first aid cross above the category and decided that would be my role. 

Now, several years later and on the cusp of the second edition of the game, the support heroes and I have a love/hate relationship. While I still love the role dearly, there are times when the pressure of constantly healing my teammates makes the game feel more intimidating than fun. Having to fulfill a specific role of healing and protecting exactly the right amount so that your teammates can frag out can be exhausting.

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